Here are the pros:
- Computers are critical tools of success
- Individualized instruction with constant feedback
- Open-ended education
- Endless research possibilities
- The purity of the philosophy will be compromised by introducing technology
- Oftentimes, children prefer kinesthetic materials to use and feel
- Can be used as an escape for children lacking in social or language skills
- Children can use it for entertainment, or for wasteful activity
- Can be a distraction to others
- Should provide an optimal level of stimulation that engages the child
- Should exhibit a discernable sequence or order so that it makes sense to the child
- Should be esthetically pleasing, wholesome, pleasing and non-violent
- Should be process-focuses, rather than product-focused
- Must contain good control of error
- Should have multiple levels of difficulty build in
- Should emphasize internal motivation, rather than depending on external motivation (overplaying positive and negative feedback with loud whistles, bells and grand prizes)
- Should enhance or complement the teaching taking place in the classroom
- ClarisWorks has a program similar to the Geography puzzle maps.
- Bailey's Book House introduces children to initial sounds and other language activities correlating with the Montessori language curriculum.
- Talking Number Maze teaches children how to solve problems with equations. Unfortunately, this game is no longer available.
What would Maria think about technology in the classroom? She was such a visionary, maybe she would use computers to cultivate the child's own natural desire to learn. Any thoughts or ideas?!?
Thanks to Arlene Love and Pat Sikorski for also researching this topic and sharing your finds.